Friday, January 19, 2007

Your Votes & Dice Weirdos

First of all, we have a few voting results to share! You Craft the Creature has at last reached a conclusion:

Baker 2: 48.8%
Baker 1: 32.6%
Baker 3 : 18.6%


Our thanks once more to everyone who took the time to vote, and helped shape Codename: Baker into the fearsome villain he’s become. We haven’t announced what future sourcebook Baker will appear in, but we’ll keep you posted and be sure to share further previews of your crafted creature along the way.

Monster Makeover

Second, last week we asked you to vote on which creature you’d like to receive a future makeover. Mike Mearls remains chained to his desk, working on the revised beholder. In addition, here were your choices for future selections:

mind flayer: 16.7%
rakshasa: 11.3%
gelatinous cube: 9.8%
hydra: 8.6%
doppelganger: 7.0%
bodak: 6.5%
wyvern: 5.1%
carrion crawler: 5.0%
will-o-wisp: 5.0%
centaur: 4.7%
drider: 4.3%
titan: 4.2%
klurichir: 2.4%
athach: 2.1%
purple worm: 1.9%
ghaele: 1.6%
grick: 1.6%
girallon: 1.3%
delver: 0.8%

It Was the Best of Rolls

Back in the 2.0 days, I rolled a paladin with absolutely great stats, including an 18/00 Strength. All the rolls were made with the DM and players watching, but with that 18/00, the DM claimed he missed the roll. My fellow players howled in protest, but he was DM, so I rolled again, this time ensuring he was watching.

Bam! Another 18. The DM grimaced while the players chuckled, and I rolled the dice for the exceptional score.

Bam! Another “00”.

Thus was born "Ahnold", my übermensch of a paladin.
--Patrick

It Was the Worst of Rolls

I'm not sure if this counts as a dice story or not, but I can recount many events where my luck (or lack thereof) with dice is unparalleled. A few highlights:

* I have rolled five consecutive "1"s in game on a d20.
* Recently, our gaming group returned from a three month hiatus. My first two rolls on the d20: 1 for initiative (no positive modifiers) and 1 on the first attack roll.
* When one of the gamers purchased a new kitchen table, he allowed me to christen it by having the first roll (perhaps to allow my luck to change): it was a "1" on a d20.
* Most notably, I recently got a fortune cookie that stated: "The best roll of the dice is to throw them away."

My luck is so consistently bad that my group has allowed me to roll 2d12 and add the result in place of a d20. That's why I always play a cleric. Even if you botch a roll on a cure spell, you're still healing the barbarian one point per die.
--Brown

Bad Dice! Bad Dice!

I have to punish dice that consistently roll bad as an example to the other dice I own. What I do is throw the offending die in a large body of water. The bigger the body of water, the better. I was in the U.S. Navy for 6 years; as it stands now I have one d20 in the Atlantic Ocean, one d20 in the Indian Ocean, and two d20s in the Pacific ocean (one near Oahu, HI, and one near Adak, AK), and one d20 in the Huron River in Michigan.
--James

And Finally

During play, a fellow player had the tendency to shout a rather obscene name for a prostitute whenever his dice happened to roll low. After a couple sessions with him I suggested rather snarkily that he pay his dice, and that maybe he'd have better luck. I then handed him a quarter. He laughed and set the quarter down next to the die. His next roll was a 20. Being rather superstitious he set down another quarter next turn, and again rolled high. By the end of the night we all sat in rapt amazement as, so long as he paid his dice, he never seemed to roll under a 15. While this hasn't held true for subsequent gaming sessions, said player has been know to bring some spare change along with him to game night.